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ECWF 11. Oxford Royalist Foot - advancing
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ECWF 11A. Oxford Royalist Shotte advancing
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ECWF 12. Oxford Royalists engaging the enemy
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ECWF 12A. Oxford Royalist shotte - firing
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ECWF 13. Pikemen standing ready - wearing armour
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ECWF 14. PIkemen standing ready - unarmoured.
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ECWF 15. Shotte with musket rests
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ECWF 16. Pikemen standing ready - light armour
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ECWF 17. Shotte giving firing, no musket rests
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ECWF 20. Scots Covenanters Command (A)
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ECWF 21. Scots Covenanter Command (B)
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ECWF 22. Scots Covenanter Pikemen, advancing
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ECWF 23. Scots Covenanter Pikemen. receiving.
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ECWF 24. Scots Covenanter Shotte, advancing
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ECWF 25. Scots Covenanter Shotte, firing
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ECWH 01. Troop of Horse, charging with drawn swords.
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Control to Catastrophe - Maximillian
Wargaming rules for the Renaissance period, written by Chris Leach.
Want to refight Pavia, Naseby or Lutzen? Control to Catastrophe: Maximilian uses the same core mechanics as CtC: Caesar but extensively developed with special rules to account for this age of tactical experimentation and the emerging dominance of gunpowder weapons.
Control to Catastrophe: Maximilian is played on a gridded surface. This both suits the linear and generally contiguous nature of army deployments in pre-modern times and facilitates fast play; no fiddling with rulers. A CtC game usually lasts between 1.5 to 3 hours.
A gridded playing surface is also the ultimate solution to scaling. The same army can be represented with Units that are modelled with large numbers of figures on a big grid or very few figures/stands on a small grid. We have played CtC with Units up to 54 figures strong or the same Units being only 9 figures on a small table with small grid boxes. What miniature scale and Unit organization used is totally up to you and does not diminish the size of battle you are fighting.