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ASH 01. Ashigaru – charging with yari
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Sold outASH 02. Ashigaru advancing
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ASH 03. Ashigaru - standing ready with yari
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Sold outASH 04. Ashigaru teppo firing line
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ASH 05. Ashigaru teppo firing line - prone
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ASH 06. Ashigaru teppo advancing
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ASH 07. Archers shooting
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ASH 101. Ashigaru teppo - reinforcement pack
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ASH 11. Ashigaru Teppo preparing to fire
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DYMO 01. Toyotomi Hideyo and his hatamoto
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DYMO 02. Hosokawa Tadaoki and Katagiri Katsumoto and retinue
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Sold outDYMO 03. Mori Hidemoto
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DYMO 04. Shimazu Yoshihiro
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Sold outDYMO 05. Tokugawa Ieyasu
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DYMO 06. Ii Naomasa - mounted - with bannermen
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DYMO 07. Honda Tadakatsu - mounted - with bannermen
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Control to Catastrophe - Maximillian
Wargaming rules for the Renaissance period, written by Chris Leach.
Want to refight Pavia, Naseby or Lutzen? Control to Catastrophe: Maximilian uses the same core mechanics as CtC: Caesar but extensively developed with special rules to account for this age of tactical experimentation and the emerging dominance of gunpowder weapons.
Control to Catastrophe: Maximilian is played on a gridded surface. This both suits the linear and generally contiguous nature of army deployments in pre-modern times and facilitates fast play; no fiddling with rulers. A CtC game usually lasts between 1.5 to 3 hours.
A gridded playing surface is also the ultimate solution to scaling. The same army can be represented with Units that are modelled with large numbers of figures on a big grid or very few figures/stands on a small grid. We have played CtC with Units up to 54 figures strong or the same Units being only 9 figures on a small table with small grid boxes. What miniature scale and Unit organization used is totally up to you and does not diminish the size of battle you are fighting.