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REN 08. Mounted Renaissance Knights – lances raised (III).
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REN 09. Mounted Renaissance Knights – charging (I) – hand weapons
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REN 10. Mounted Renaissance Knights charging (II) – lances
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REN 11. Mounted Renaissance Knights charging (III) – lances
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Sold outREN 16. Light Cavalry with lances
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Sold outREN 17. Light Cavalry with lances
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Sold outREN 18. Light Cavalry with lances
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REN 21. Mounted Crossbowmen (A)
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REN 22. Mounted Crossbowmen (B)
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REN 23. Mounted Arquebusiers (A)
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Sold outREN 24. Mounted Arquebusiers (B)
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Sold outREN 28. Foot Knights Attacking (A)
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REN 29. Foot Knights Attacking (B)
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REN 30. Arquebusiers, firing & loading
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Sold outREN 31. Arquebusiers, advancing
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REN 32. Tudor dollies – advancing
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Control to Catastrophe - Maximillian
Wargaming rules for the Renaissance period, written by Chris Leach.
Want to refight Pavia, Naseby or Lutzen? Control to Catastrophe: Maximilian uses the same core mechanics as CtC: Caesar but extensively developed with special rules to account for this age of tactical experimentation and the emerging dominance of gunpowder weapons.
Control to Catastrophe: Maximilian is played on a gridded surface. This both suits the linear and generally contiguous nature of army deployments in pre-modern times and facilitates fast play; no fiddling with rulers. A CtC game usually lasts between 1.5 to 3 hours.
A gridded playing surface is also the ultimate solution to scaling. The same army can be represented with Units that are modelled with large numbers of figures on a big grid or very few figures/stands on a small grid. We have played CtC with Units up to 54 figures strong or the same Units being only 9 figures on a small table with small grid boxes. What miniature scale and Unit organization used is totally up to you and does not diminish the size of battle you are fighting.