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LAN 12. Landsknecht Command (C)
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LAN 13. Landsknecht Arquebusiers (A)
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LAN 14. Landsknecht Arquebusiers (B)
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LAN 15. Landsknecht Mounted Officers.
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LAN 16. Landsknechts standing, unarmoured.
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LAN 17. Landsknechts standing, armoured
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Sold outLAN 25. Landsknecht Heads (x8)
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Sold outLAN 26. Burgonets & Plumes – heads
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Sold outLAN 27. Heads wearing hats
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REN 01. Foot Knights (I)
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Sold outREN 02. Foot Knights (II)
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REN 03. Foot Knights (III)
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REN 04. Foot Knights (IV)
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REN 05. Foot Knights (V)
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REN 06. Mounted Renaissance Knights, with raised lances (I)
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REN 07. Mounted Renaissance Knights – lances raised (II)
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Control to Catastrophe - Maximillian
Wargaming rules for the Renaissance period, written by Chris Leach.
Want to refight Pavia, Naseby or Lutzen? Control to Catastrophe: Maximilian uses the same core mechanics as CtC: Caesar but extensively developed with special rules to account for this age of tactical experimentation and the emerging dominance of gunpowder weapons.
Control to Catastrophe: Maximilian is played on a gridded surface. This both suits the linear and generally contiguous nature of army deployments in pre-modern times and facilitates fast play; no fiddling with rulers. A CtC game usually lasts between 1.5 to 3 hours.
A gridded playing surface is also the ultimate solution to scaling. The same army can be represented with Units that are modelled with large numbers of figures on a big grid or very few figures/stands on a small grid. We have played CtC with Units up to 54 figures strong or the same Units being only 9 figures on a small table with small grid boxes. What miniature scale and Unit organization used is totally up to you and does not diminish the size of battle you are fighting.