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ART 01. Demi Culverin with crew, firing gun.
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ART 02. Demi Culverin with crew, manhandling gun
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ART 03. Artillery crew, firing gun.
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ART 04. Artillery crew, manhandling a cannon
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Sold outART 05. Artillery Equipment
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LAN 01. Landsknecht front-rank open-handed – unarmored
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LAN 02. Landsknecht front-ranks open-handed, armoured
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LAN 03. Landsknecht, mid-ranks unarmoured, with open hands
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LAN 04. Landsknechts. mid-ranks with open-hands – armoured
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LAN 05. Landsknecht open-handed, weapon upright, unarmoured
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LAN 06. Landsknechts open-handed, weapons upright, armoured.
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LAN 07. Landsknecht Command (A)
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LAN 08. Landsknecht – mixed shot. Arquebusiers and Crossbowmen
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LAN 09. Lansknecht Zwiehanders
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LAN 10. Landsknechts – close-fighting melee with two-handed weapons
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LAN 11. Landsknecht Command (B)
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Control to Catastrophe - Maximillian
Wargaming rules for the Renaissance period, written by Chris Leach.
Want to refight Pavia, Naseby or Lutzen? Control to Catastrophe: Maximilian uses the same core mechanics as CtC: Caesar but extensively developed with special rules to account for this age of tactical experimentation and the emerging dominance of gunpowder weapons.
Control to Catastrophe: Maximilian is played on a gridded surface. This both suits the linear and generally contiguous nature of army deployments in pre-modern times and facilitates fast play; no fiddling with rulers. A CtC game usually lasts between 1.5 to 3 hours.
A gridded playing surface is also the ultimate solution to scaling. The same army can be represented with Units that are modelled with large numbers of figures on a big grid or very few figures/stands on a small grid. We have played CtC with Units up to 54 figures strong or the same Units being only 9 figures on a small table with small grid boxes. What miniature scale and Unit organization used is totally up to you and does not diminish the size of battle you are fighting.